Text to 3D
Our Results
"An avocado"
"An avocado"
"A mug"
"A phone case"
"... with avocado texture"
"A beanie"
"A beanie"
"A toy flower"
"A miffy bunny"
"... with woven texture"
3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets.
We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by diffusion-based distribution matching losses on both visual and tactile domains. Our method ensures the consistency between visual and tactile textures while preserving photorealism. We further present a multi-part editing pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method on both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.
We show diverse textures synthesized on the same object, which facilitates custom design of 3D assets.
"canvas bag"
"heat resistant rubber with heart shape"
"cantaloupe"
"stripe sculpture steel"
"strawberry"
"A coffee cup with ... texture"
We show 3D generation with a single texture. Our method generates realistic and coherent visual textures and geometric details.
"A chopping board"
"A cork table mat"
"A corn"
"A heat-resistant glove"
"An NFL football"
"A potato"
"A strawberry"
"An orange"
This grid demonstrates different render types for each object: predicted label map, albedo, normal map, zoomed-in normal patch, and full-color rendering.
Input
Predicted Label
Generated Albedo
Generated Normal
Zoomed Patch
Rendered Full Color
We thank Sheng-Yu Wang, Nupur Kumari, Gaurav Parmar, Hung-Jui Huang, and Maxwell Jones for their helpful comments and discussion. We are also grateful to Arpit Agrawal and Sean Liu for proofreading the draft. Kangle Deng is supported by the Microsoft research Ph.D. fellowship. Ruihan Gao is supported by the A*STAR National Science Scholarship (Ph.D.).
@inproceedings{gao2024exploiting,
title = {Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation},
author = {Gao, Ruihan and Deng, Kangle and Yang, Gengshan and Yuan, Wenzhen and Zhu, Jun-Yan},
booktitle = {Conference on Neural Information Processing Systems (NeurIPS)},
year = {2024},
}